v1.20.0 NOW AVAILABLE — See what's new
Three commodities: fuel, organics, equipment. Buy where prices are low, sell where they're high. Better ships carry more per run. Better routes mean bigger margins.
Attack rival captains in neutral or pirate sectors. Win and loot up to 25% of their credits and 30% of their cargo. Fighters, shields, and torpedoes decide the outcome.
Claim an unclaimed planet. Deploy workers. Build factories and warehouses. Collect daily production and sell it. Build a Trading Post for passive income.
Post a price on a rival captain. Anyone who defeats them collects the reward. Or hunt wanted players yourself and claim the payout at the contract office.
Procedurally generated. Seasonally reset. Your choices shape every run.
Start neutral. Run Federation trade routes and your alignment shifts toward law. Smuggle contraband through pirate havens and it shifts the other way. Your faction affects prices, port access, and how NPCs treat you.
Federation space is safe, taxed, and PvP-free. Neutral sectors are the frontier — mixed risk, PvP-enabled. Pirate space has no law, high NPC aggression, and the only ports that deal when your rep is in the red.
Every season starts in a new procedurally generated galaxy. Sectors, prices, and planets all reset. XP earns rank. Your season record persists permanently. Final standings lock when the galaxy closes.
Form or join a corporation. Corp membership shows on the leaderboard. Leaders hold faction-specific titles. Coordinate planet defense, territory control, and the seasonal standings together.
Federation and Pirate yards build differently. Federation ships favor cargo capacity and defense. Pirate ships lean aggressive — more fighters, better escape ratings.
SHIP PROGRESSION
Frontier Scout
Tier 1 · 0 XP
Federation Galleon
Tier 5 · 60,000 XP
— OR —
Pirate Leviathan
Tier 5 · 60,000 XP
The Limpet Tracker brings intelligence-gathering to the deployable layer, proximity mines now detonate on warp entry, and the Hangar becomes a visitable location with better trade-in terms — plus four critical bug fixes.
Every placeholder is gone. 19 scenes (navy/teal palette) cover docking, landing, stores, warp, wormholes, combat, ship purchase, missions, level-up, corp join, and season end. Per-store variant art included.
Tap any cinematic scene the moment it appears to skip it. Or disable the system entirely under Settings → Cinematic transitions.
Renaming a planet now updates the trading post name atomically in the same transaction. The old name no longer lingers on the post after a rename.
My Planets and Corp Planets cards now match the navy palette used across the app. Stray emoji removed from the Warp Drive header on the Nav tab.
Transmission Incoming
A new tracking deployable that latches onto passing ships, proximity mines that now detonate on warp entry, a relocated Hangar with a 64% sell payout, and four critical bug fixes.
sys.status // season_active
One galaxy. Thirty days. Make it count.
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