Living markets
Fuel, organics, equipment. Ports price on real supply and demand — find the route, run it before someone else does.
Built for the phone in your pocket, five minutes at a time. Trade three commodities, pick a faction, take a planet, hunt a bounty — the season keeps running while you're away.
No session to sit through. Nothing lost by putting it down.
Fuel, organics, equipment. Ports price on real supply and demand — find the route, run it before someone else does.
Fighters, shields, torpedoes, hull. Win and take the cargo; lose and hope the escape pod holds.
Six structures, population growth, production every four hours, and a starbase when you're ready to hold ground.
Post a price on a rival, or collect one. Faction bounties pay out in person at the issuing registry.
Patrolled Federation core with no PvP. Open frontier in between. Lawless pirate rim, where the richest planets and the black markets are.
Start neutral. Clean routes push you one way; contraband and first strikes push the other. Alignment sets your prices, port access, and which hulls you're allowed to fly.
Sprints and marathons, small maps and sprawling ones, each balanced for its length. Standings lock when the galaxy closes and carry forward as permanent prestige.
Fly as a fleet, capture and hold ports, share planets under corp policy, climb the standings under one banner.
The neutral spine is open to anyone. Federation hulls carry reinforced shields. Pirate hulls run better escape odds and hidden compartments customs can't scan. Six epic hulls can't be bought — only earned.
Plus six epic hulls outside the registry — never sold, only earned.
Every real act — a trade, a kill, a scan, a bounty collected, a sector seen for the first time — goes into one action stream. Missions, goals and streaks all read from it. Nothing is self-reported, and objectives bind to actual things in the galaxy, not to descriptions of them.
Turns are the important one: finishing your dailies hands back more turns, so the reward for playing well is a longer session.
Any day you spend a turn counts. Miss one day and it's forgiven. Your streak is the only thing that crosses season boundaries — payouts are seasonal, showing up isn't.
A rotating slate — trade runs, cargo hauls, pirate hunts, convoy raids, surveys, contraband moves. Honest work nudges your alignment up; underworld work drags it down. Exploring and duelling stay neutral on purpose.
Seven long hauls that run the length of a season, from an easy opening muster up to elite gauntlets. This is where legendary gear is earned rather than rolled — the Overdrive module, the Vanguard hull, champion titles.
Bronze → Silver → Gold ladders per category: combat, trade, exploration, economy, piracy. Progress accrues on its own as you play. Top tiers grant titles that stay in your lifetime trophy case.
Commissioned for the impossible. Compound conditions above Gold — stat floors, standing floors, a clean record, a measured fraction of the galaxy explored. Tuned so maybe one captain a season gets there.
“It feels like a sort of Trade Wars meets Privateer vibe… My favorite part are the cutscenes — I feel rewarded every time I see a new one.”
Rebuilt from the engine up. Seventeen systems redesigned. The universe restarted with no carried history — and the game now runs in your browser too.
Full release notes →New accounts, new galaxies, no carried history. The v1 record books are archived with honor.
Instant turn resolution, galaxies generated in seconds, live balance tuning per season.
Living markets, smuggling careers, port capture, starbases, factions, corporations, bounty claims.
Every screen built for one thumb on Android first, with the browser as the same galaxy on a bigger screen.
Install it, run a route on the walk home, and you're in it.